Hi! My name is Alfredo Lopez, I am a 3D artist specialist in Rigging and Modeling, graduated from Vancouver Film School in 2022, based in Vancouver, BC. In my professional and academic experience I have developed multiple skills, including problem solving, advanced technical software and have professional experience on international TV events, and feature films.
I have developed myself in multiple rigging positions, applying advanced industry software as Maya, Zbrush, Substance Painter, Python and MEL.
Thanks for stopping by! Feel free to take look at my page!
Take a look at mi CV!
2023
Nickelodeon All Star Brawl
Full Rigging and Technical Artist for the international game "Nick All-Star Brawl 2" Use of rigging techniques for quadrupeds, bipeds, tentacle creatures and characters with props.
https://www.youtube.com/watch?v=Q2nESlbg9GU.
2021
Bolo Fest 2021
Full Rigging Artist for international TV event "Bolo Fest 2021", developing riggings animations for models including Monster Truck, Batman, Lego, Barbie, Paw Patrol, among others.
https://www.youtube.com/watch?v=tTZts0LOoaU
2020
Bolo Fest 2020
Developing different kinds of rigs and mechanisms for models like Bakugan, Barbie, Batman, Lego, Paw Patrol among others.
https://www.youtube.com/watch?v=u-Nxj-PAyE0
2018
Muerte al Verano
Creature Rigging Artist for the live action movie "Muerte al verano" premiered on Amazon Prime, tasked with the creation of multiple butterflies flying in front of the main character.
https://www.youtube.com/watch?v=uRv-hcgWnJY
January 2022 - December 2022
Specialization in Animation
Focusing on development and creation of motion systems, interfaces and tools for character performance, actions and intercation with the environment. Able to develop in the film, television, advertising, and gaming industries.
August 2015 - December 2019
As a Bachelor of Digital Arts, I developed the technical skills, under a humanistic and artistic approach, to generate art, animation and technology projects in various fields.
2022
Full Principal Rigging Artist for the youtube short "The Last Moment". Tasked on the creation of all the rig on the project, such as the monster, the main character, the sister and necklace Using rigging techniques such as dynamics and simulation systems for the hair of the main character and muscle clavicle system for the monster.
https://youtu.be/P2VDvcgf7As?si=E1XnjKzkBgdaQbs1.
2022
Full Rigging Artist for the project "Junk Hope". Created the full movement of the whale such as the fin, the tail and the propeller using expression editor to automate the system so the animator would make the movement easier.
https://youtu.be/P2VDvcgf7As?si=MHNuAfFovNmEvvoI.
2022
Rigging and Motion Capture Artist for the short "Food chain". Tasked to retarget and polish the Motion Capture data of the bear so it could manage with the movement of the model. Also, modified some parts of the rig so it could deform in a better way.
https://youtu.be/C0cfBoPQIrk?si=LpBY4QcWbBDl6aVs.
2022
Rigging artist in charge of the trailer "Grave Encounter” of Vancouver Film School. Creating the rig of props as a bag and a belt and skinning of the main character. To fit with the new clothing.
https://youtu.be/-lF9p-Fmbu0?si=Hs9qE4cu4SkEzuGl.
2019
Modeler and texturizer for the game "Home's". In charge of the creation and implementation of props as items like lettuce, tomatoes, grass and fences. Optimized for the game engine Unity.