Animation &
Digital Artist

Alfredo Lopez

alf72497@gmail.com

01

Know
About me

Hi! My name is Alfredo Lopez, I am a 3D artist specialist in Rigging and Modeling, graduated from Vancouver Film School in 2022, based in Vancouver, BC. In my professional and academic experience I have developed multiple skills, including problem solving, advanced technical software and have professional experience on international TV events, and feature films.

I have developed myself in multiple rigging positions, applying advanced industry software as Maya, Zbrush, Substance Painter, Python and MEL.

Thanks for stopping by! Feel free to take look at my page!


Take a look at mi CV!

CV

02

My
Experience

Professional Experience

  • 2023

    Rigging & Technical Artist

    Shout Estudio

    Nickelodeon All Star Brawl
    Full Rigging and Technical Artist for the international game "Nick All-Star Brawl 2" Use of rigging techniques for quadrupeds, bipeds, tentacle creatures and characters with props. https://www.youtube.com/watch?v=Q2nESlbg9GU.

  • 2021

    Rigging Artist

    Caballo A Rayas S.A. de C.V.

    Bolo Fest 2021
    Full Rigging Artist for international TV event "Bolo Fest 2021", developing riggings animations for models including Monster Truck, Batman, Lego, Barbie, Paw Patrol, among others. https://www.youtube.com/watch?v=tTZts0LOoaU

  • 2020

    Rigging Artist

    Caballo A Rayas S.A. de C.V.

    Bolo Fest 2020
    Developing different kinds of rigs and mechanisms for models like Bakugan, Barbie, Batman, Lego, Paw Patrol among others. https://www.youtube.com/watch?v=u-Nxj-PAyE0

  • 2018

    Creature Rigging Artist

    Pixel Perfect, Monterrey

    Muerte al Verano
    Creature Rigging Artist for the live action movie "Muerte al verano" premiered on Amazon Prime, tasked with the creation of multiple butterflies flying in front of the main character. https://www.youtube.com/watch?v=uRv-hcgWnJY

Education

  • January 2022 - December 2022

    3D Animation & Visual Effects

    Vancouver Film School

    Specialization in Animation
    Focusing on development and creation of motion systems, interfaces and tools for character performance, actions and intercation with the environment. Able to develop in the film, television, advertising, and gaming industries.

  • August 2015 - December 2019

    Bachelors degree in Animation and Digital Arts

    Instituto Tecnologico y de Estudios Superiores de Monterrey

    As a Bachelor of Digital Arts, I developed the technical skills, under a humanistic and artistic approach, to generate art, animation and technology projects in various fields.

Projects

  • 2022

    The Last Moment

    Principal Rigging Artist


    Full Principal Rigging Artist for the youtube short "The Last Moment". Tasked on the creation of all the rig on the project, such as the monster, the main character, the sister and necklace Using rigging techniques such as dynamics and simulation systems for the hair of the main character and muscle clavicle system for the monster. https://youtu.be/P2VDvcgf7As?si=E1XnjKzkBgdaQbs1.

  • 2022

    Junk Hope

    Principal Rigging Artist


    Full Rigging Artist for the project "Junk Hope". Created the full movement of the whale such as the fin, the tail and the propeller using expression editor to automate the system so the animator would make the movement easier. https://youtu.be/P2VDvcgf7As?si=MHNuAfFovNmEvvoI.

  • 2022

    Food Chain

    Rigging/MOCAP Artist


    Rigging and Motion Capture Artist for the short "Food chain". Tasked to retarget and polish the Motion Capture data of the bear so it could manage with the movement of the model. Also, modified some parts of the rig so it could deform in a better way. https://youtu.be/C0cfBoPQIrk?si=LpBY4QcWbBDl6aVs.

  • 2022

    Grave Encounter

    Prop Rigging Artist


    Rigging artist in charge of the trailer "Grave Encounter” of Vancouver Film School. Creating the rig of props as a bag and a belt and skinning of the main character. To fit with the new clothing. https://youtu.be/-lF9p-Fmbu0?si=Hs9qE4cu4SkEzuGl.

  • 2019

    Global Game, Monterrey

    Modeler and Tesxture Artist


    Modeler and texturizer for the game "Home's". In charge of the creation and implementation of props as items like lettuce, tomatoes, grass and fences. Optimized for the game engine Unity.

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My
Portfolio

04

Contact Me

Email

alf72497@gmail.com

LinkedIn

Alfredo Lopez